The main player in the story is Cloud, a mercenary who is one confused dude. It looks weird—the characters literally jump into one body before moving, and hop out at other points—but it works. Where the designers of Ultima Ascension decided to drop the standard RPG multi-character party because they couldn’t properly represent it in 3D, Final Fantasy VII solves it by always representing your party by a single character in all forms of travel. As with the older Ultima games, travel is via two different scales — a city and world-map view. Much of the praise heaped on the PlayStation version was directly related to its story, and it is indeed impressive, steeped in teenage yearning and melodrama.Ĭontrary to most role-playing games, the story Final Fantasy VII isn’t about one single character saving the world instead, much as in Betrayal at Krondor, there’s a focal character that you don’t necessarily control throughout the game plus an ever-changing assortment of comrades helping out. It also brings its strengths: detailed plot, superb 3D graphics, superior production values and a huge amount of play time. Squaresoft’s Final Fantasy VII came to the PC with all of its console legacies intact: low-resolution background graphics, a gamepad-centric interface, pre-determined save locations and cute anime characters with enormous eyes and unusual hair.
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